UE4/5 C++ Module Generator
User Guide (V1.0)
C++ Module Generator is a free UE4 editor tool which allows game or plugin modules to be generated from within the editor.
Links and Support
- Download on FAB: Fab Listing
- Itch.io: https://samcarey.itch.io/cpp-module-generator
- Official Website: www.samcarey.tech
- Support Email: contact@samcarey.tech
- Join the Community on Discord: discord.gg/BzmVednF2n
- Report Issues: Bug Report Form
Key Features
- Generate C++ modules within the editor.
- Generate modules for games or plugins.
- Predefined module templates.
Getting Started
After installing, navigate to "Edit/Plugins". Enable 'C++ Module Generator' and restart the editor.
Generating a New Module
To generate a new module, simply select the icon from the ‘Window’ menu or toolbar, at the top of the screen.
A window should then appear. Here you will select the desired settings and click ‘Generate New Module’. If successful, the window will prompt you to restart the editor.
Things to Note
- Your project must already have a C++ project setup. E.g. source folder, build targets etc
- If generating inside a plugin the combo box will automatically be populated with any project plugins. Engine and precompiled (In engine folder) plugins will not be included.
- Ensure that your project compiles and is free of errors before generating a new module.
- The editor must be restarted for generated modules to be compiled.
- You can select from one of the two templates or select ‘Custom’ which will allow all options to be selected. The available options can be seen below.
- You may need to right click on your .uproject and select ‘generate visual studio project files’ for the new module to appear in Visual Studio.
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