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Unlocking Achievements

All unlocking is performed through the 'AchievementSubSystem'. In Blueprint it's super easy to access this. Accessing the SubSystem through C++ will take a few extra steps to set up..

Get SubsystemFunctions

Note on C++

You must add the AchievementSystem as a public dependency in your ProjectName.Build.cs file. To gain access to the subsystem.

PublicDependencyModuleNames.AddRange(new string[] {"AchievementSystem"});

C++ Examples: https://gist.github.com/SamCarey99/fa085cb4ba5095c9e17b3a77b96c8c81